As said a Brain Machine is composed of 3 main parts which could be considered completely autonomous (from the electric point of view).
> |
L/S/E Machines explained |
As said a Brain Machine is composed of 3 main parts which could be considered completely autonomous (from the electric point of view).
> |
Sound Stimulation |
ELECTRONICS:
This section is handled completly by the software, which provides a stereo output with two synth. In the first version of software we created a precalculated sinusoidal wavetable. In some softwares the wavetable is calculated once per cycle, stretching it basing to the frequency.
PROJECT PURPOSES:
It is important to coadiuvate the effect of the light stimulations in a matter that work synergically with the first one.
> |
XBrain project |
Main target of the project is to reveal some interesting aspects of the low-level interactions between some computer-controlled human interfaces like Light and Sound machines (aka Brain Machines) and human itself. These devices provide a way to stimulate our self-controlled states of perception and to manage them using simply a Light, Sound and Electrical pulses in a isolated environment.
> |
Interfaces |
The first hardware interface was codenamed B-Storm, engineered and built by Xi/bRS. It featured:
> |
Light stimulation |
This part is achieved with Hi-Lum 3cd bright LED (Light Emission Diode). In the B-Storm there were 3 LED per eye, 2 bright red, 1 green. This latter leaded an insufficient radiation. These LED were displaced as the figure shows:
> |
Electric Stimulation |
Here's the picture of the first stable release of the CES: